please look at my logs
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin UEAnimaLoader
LogInit: Warning: Incompatible or missing module: BullCowGame
Running C:/Program Files/Epic Games/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="C:/Users/Royall Red/Desktop/BullCowGame-starter-kit/BullCowGame.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
WARNING: The 'Developer' module type has been deprecated in 4.24. Use 'DeveloperTool' for modules that can be loaded by game/client/server targets in non-shipping configurations, or 'UncookedOnly' for modules that should only be loaded by uncooked editor and program targets (eg. modules containing blueprint nodes)
C:\Program Files\Epic Games\UE_4.25\Engine\Plugins\UEAnimaLoader\UEAnimaLoader.uplugin: warning: The 'Developer' module type has been deprecated in 4.24.
Creating makefile for BullCowGameEditor (no existing makefile)
UNREAL VERSION: ++UE4+Release-4.25-CL-14469661
With SkeletalMeshUtilitiesCommon
C:\Program Files\Epic Games\UE_4.25\Engine\Plugins\UEAnimaLoader\Source\UEAnimaLoader\UEAnimaLoader.Build.cs: warning: Referenced directory 'C:\Program Files\Epic Games\UE_4.25\Engine\Plugins\UEAnimaLoader\Source\UEAnimaLoader\Public' does not exist.
@progress push 5%
Parsing headers for BullCowGameEditor
Running UnrealHeaderTool "C:\Users\Royall Red\Desktop\BullCowGame-starter-kit\BullCowGame.uproject" "C:\Users\Royall Red\Desktop\BullCowGame-starter-kit\Intermediate\Build\Win64\BullCowGameEditor\Development\BullCowGameEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\Royall Red\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
C:/Program Files/Epic Games/UE_4.25/Engine/Plugins/Anima4DUnrealPlugin/Source/Anima4DUnrealPlugin/Public/Anima4DMeshComponent.h(123) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
LogInit: Warning: Still incompatible or missing module: BullCowGame
LogCore: Engine exit requested (reason: EngineExit() was called)
LogExit: Preparing to exit.