I also posted it on Udemy here: Udemy Question
I have Unity Engine installed at Version 4.22.3 (I intentionally install this instead of 4.26 to keep the same page with this class). However, I downloaded the Bull-Cow package from this class, put it inside my desktop - > game folder, then I double-clicked BullCowGame.uproject to try to open it but failed. Below are the error messages. It asked me the following modules are missing or built with a different engine version and asked me if I would like to rebuild them now. I chose “Yes”. Then it said could not be compiled.
I have tried to delete the Binaries folder but it did not solve the problem.
It is also worth mentioning that there is no “Saved” folder anywhere so I could not find the log of what happened.
Update:
I tried to search unreal log and found this log under /Users/Shared/Epic Games/UE_4.22/Engine/Programs/UnrealBuildTool/log.txt
Below is the log (sorry it is really long)
BuildMode.Execute: Command line: “/Users/Shared/Epic Games/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe” Development Mac “-Project=/Users/vickychen/Desktop/各种Project!/C++ Unreal Engine/BullCowGame-starter-kit/BullCowGame.uproject” -TargetType=Editor -Progress -NoHotReloadFromIDE
DynamicCompilation.RequiresCompilation: Compiling /Users/vickychen/Desktop/各种Project!/C++ Unreal Engine/BullCowGame-starter-kit/Intermediate/Build/BuildRules/BullCowGameModuleRules.dll: Assembly does not exist
BuildMode.CreateMakefile: Creating makefile for BullCowGameEditor (no existing makefile)
UEBuildTarget.AddPlugin: Enabling plugin ‘Paper2D’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AISupport’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LightPropagationVolume’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ActorLayerUtilities’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AnimationSharing’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SignificanceManager’ (referenced via default plugins -> AnimationSharing.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘CLionSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CodeLiteSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GitSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘KDevelopSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘NullSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PerforceSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SubversionSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘UObjectPlugin’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VisualStudioCodeSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VisualStudioSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘XCodeSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AssetManagerEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CryptoKeys’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘DataValidation’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘FacialAnimation’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GameplayTagsEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MacGraphicsSwitching’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MaterialAnalyzer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MobileLauncherProfileWizard’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PluginBrowser’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SpeedTreeImporter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘DatasmithContent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VariantManagerContent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AlembicImporter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GeometryCache’ (referenced via default plugins -> AlembicImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘AppleImageUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AppleVision’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘BackChannel’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CharacterAI’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘HTML5Networking’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ProxyLODPlugin’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SkeletalReduction’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MagicLeap’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ProceduralMeshComponent’ (referenced via default plugins -> MagicLeap.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘MagicLeapMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AvfMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ImgMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LinearTimecode’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MediaCompositing’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MediaPlayerEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘WmfMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘TcpMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘UdpMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ActorSequence’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LevelSequenceEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MatineeToLevelSequence’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘NetcodeUnitTest’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘NUTUnrealEngine4’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemGooglePlay’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystem’ (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidPermission’ (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemIOS’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemNull’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemUtils’ (referenced via default plugins -> OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘LauncherChunkInstaller’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AppleMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ArchVisCharacter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AudioCapture’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CableComponent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CustomMeshComponent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘EditableMesh’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ExampleDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘Firebase’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GoogleCloudMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘IOSDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LinuxDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LocationServicesBPLibrary’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MobilePatchingUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OculusVR’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PhysXVehicles’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘RuntimePhysXCooking’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SteamVR’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘WebMMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘WebMMedia’ (referenced via default plugins -> WebMMoviePlayer.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘WindowsMoviePlayer’ (referenced via default plugins)
ExternalExecution.ExecuteHeaderToolIfNecessary: @progress push 5%
ProgressWriter.Write: @progress ‘Generating code…’ 0%
ProgressWriter.Write: @progress ‘Generating code…’ 33%
ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for BullCowGameEditor
ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool “/Users/vickychen/Desktop/各种Project!/C++ Unreal Engine/BullCowGame-starter-kit/BullCowGame.uproject” “/Users/vickychen/Desktop/各种Project!/C++ Unreal Engine/BullCowGame-starter-kit/Intermediate/Build/Mac/BullCowGameEditor/Development/BullCowGameEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for BullCowGameEditor in 7.3294977 seconds
ProgressWriter.Write: @progress ‘Generating code…’ 67%
ProgressWriter.Write: @progress ‘Generating code…’ 100%
ExternalExecution.ExecuteHeaderToolIfNecessary: @progress pop
ActionGraph.IsActionOutdated: BullCowGameEditor.target: Produced item “BullCowGameEditor.target” doesn’t exist.
ActionGraph.IsActionOutdated: UE4Editor-BullCowGame.dylib: Produced item “UE4Editor-BullCowGame.dylib” doesn’t exist.
ActionGraph.IsActionOutdated: SharedPCH.Engine.h: Produced item “SharedPCH.Engine.h.gch” doesn’t exist.
ActionGraph.IsActionOutdated: BullCowGameGameModeBase.cpp: Produced item “BullCowGameGameModeBase.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: BullCowCartridge.gen.cpp: Produced item “BullCowCartridge.gen.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: BullCowCartridge.cpp: Produced item “BullCowCartridge.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Cartridge.cpp: Produced item “Cartridge.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: BullCowGameGameModeBase.gen.cpp: Produced item “BullCowGameGameModeBase.gen.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Terminal.cpp: Produced item “Terminal.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: SharedPCH.Engine.h: Produced item “SharedPCH.Engine.h.d” doesn’t exist.
ActionGraph.IsActionOutdated: BullCowGame.cpp: Produced item “BullCowGame.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Cartridge.gen.cpp: Produced item “Cartridge.gen.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: BullCowGame.init.gen.cpp: Produced item “BullCowGame.init.gen.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: Terminal.gen.cpp: Produced item “Terminal.gen.cpp.o” doesn’t exist.
ActionGraph.IsActionOutdated: BullCowGameGameModeBase.cpp: Produced item “BullCowGameGameModeBase.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: BullCowCartridge.cpp: Produced item “BullCowCartridge.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Cartridge.cpp: Produced item “Cartridge.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: BullCowCartridge.gen.cpp: Produced item “BullCowCartridge.gen.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: BullCowGame.cpp: Produced item “BullCowGame.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Terminal.cpp: Produced item “Terminal.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: BullCowGame.init.gen.cpp: Produced item “BullCowGame.init.gen.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: BullCowGameGameModeBase.gen.cpp: Produced item “BullCowGameGameModeBase.gen.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Terminal.gen.cpp: Produced item “Terminal.gen.cpp.d” doesn’t exist.
ActionGraph.IsActionOutdated: Cartridge.gen.cpp: Produced item “Cartridge.gen.cpp.d” doesn’t exist.
LocalExecutor.ExecuteActions: Performing 13 actions (8 in parallel)
ProgressWriter.Write: @progress ‘Compiling C++ source code…’ 0%
ActionThread.ThreadFunc: [1/13] Compile SharedPCH.Engine.h
ActionThread.ActionDebugOutput: In file included from /Users/vickychen/Desktop/???Project!/C++ Unreal Engine/BullCowGame-starter-kit/Intermediate/Build/Mac/BullCowGameEditor/Development/Engine/SharedPCH.Engine.h:206:
ActionThread.ActionDebugOutput: In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:541:
ActionThread.ActionDebugOutput: In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h:23:
ActionThread.ActionDebugOutput: /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:478:24: error: loop variable ‘EdgeVertexID’ of type ‘const FVertexID’ creates a copy from type ‘const FVertexID’ [-Werror,-Wrange-loop-analysis]
ActionThread.ActionDebugOutput: for( const FVertexID EdgeVertexID : Edge.VertexIDs )
ActionThread.ActionDebugOutput: ^
ActionThread.ActionDebugOutput: /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:478:8: note: use reference type ‘const FVertexID &’ to prevent copying
ActionThread.ActionDebugOutput: for( const FVertexID EdgeVertexID : Edge.VertexIDs )
*ActionThread.ActionDebugOutput: ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
ActionThread.ActionDebugOutput: &
ActionThread.ActionDebugOutput: /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:550:32: error: loop variable ‘VertexInstanceID’ of type ‘const FVertexInstanceID’ creates a copy from type ‘const FVertexInstanceID’ [-Werror,-Wrange-loop-analysis]
ActionThread.ActionDebugOutput: for( const FVertexInstanceID VertexInstanceID : VertexInstanceIDs )
ActionThread.ActionDebugOutput: ^
ActionThread.ActionDebugOutput: /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:550:8: note: use reference type ‘const FVertexInstanceID &’ to prevent copying
ActionThread.ActionDebugOutput: for( const FVertexInstanceID VertexInstanceID : VertexInstanceIDs )
*ActionThread.ActionDebugOutput: ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
ActionThread.ActionDebugOutput: &
ActionThread.ActionDebugOutput: /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:653:22: error: loop variable ‘VertexConnectedEdgeID’ of type ‘const FEdgeID’ creates a copy from type ‘const FEdgeID’ [-Werror,-Wrange-loop-analysis]
ActionThread.ActionDebugOutput: for( const FEdgeID VertexConnectedEdgeID : VertexArray[ VertexID0 ].ConnectedEdgeIDs )
ActionThread.ActionDebugOutput: ^
ActionThread.ActionDebugOutput: /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:653:8: note: use reference type ‘const FEdgeID &’ to prevent copying
ActionThread.ActionDebugOutput: for( const FEdgeID VertexConnectedEdgeID : VertexArray[ VertexID0 ].ConnectedEdgeIDs )
*ActionThread.ActionDebugOutput: ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
ActionThread.ActionDebugOutput: &
ActionThread.ActionDebugOutput: /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:682:32: error: loop variable ‘VertexInstanceID’ of type ‘const FVertexInstanceID’ creates a copy from type ‘const FVertexInstanceID’ [-Werror,-Wrange-loop-analysis]
ActionThread.ActionDebugOutput: for( const FVertexInstanceID VertexInstanceID : VertexArray[ VertexID ].VertexInstanceIDs )
ActionThread.ActionDebugOutput: ^
ActionThread.ActionDebugOutput: /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:682:8: note: use reference type ‘const FVertexInstanceID &’ to prevent copying
ActionThread.ActionDebugOutput: for( const FVertexInstanceID VertexInstanceID : VertexArray[ VertexID ].VertexInstanceIDs )
*ActionThread.ActionDebugOutput: ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
ActionThread.ActionDebugOutput: &
ActionThread.ActionDebugOutput: /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:695:22: error: loop variable ‘EdgeID’ of type ‘const FEdgeID’ creates a copy from type ‘const FEdgeID’ [-Werror,-Wrange-loop-analysis]
ActionThread.ActionDebugOutput: for( const FEdgeID EdgeID : ConnectedEdgeIDs )
ActionThread.ActionDebugOutput: ^
ActionThread.ActionDebugOutput: /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:695:8: note: use reference type ‘const FEdgeID &’ to prevent copying
ActionThread.ActionDebugOutput: for( const FEdgeID EdgeID : ConnectedEdgeIDs )
*ActionThread.ActionDebugOutput: ^~~~~~~~~~~~~~~~~~~~~~*
ActionThread.ActionDebugOutput: &
ActionThread.ActionDebugOutput: In file included from /Users/vickychen/Desktop/???Project!/C++ Unreal Engine/BullCowGame-starter-kit/Intermediate/Build/Mac/BullCowGameEditor/Development/Engine/SharedPCH.Engine.h:206:
ActionThread.ActionDebugOutput: In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:553:
ActionThread.ActionDebugOutput: In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h:16:
ActionThread.ActionDebugOutput: In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Animation/SmartName.h:10:
ActionThread.ActionDebugOutput: /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Core/Public/UObject/AnimPhysObjectVersion.h:49:3: warning: declaration shadows a variable in the global namespace [-Wshadow]
ActionThread.ActionDebugOutput: VersionPlusOne,
ActionThread.ActionDebugOutput: ^
ActionThread.ActionDebugOutput: /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h:450:2: note: previous declaration is here
ActionThread.ActionDebugOutput: VersionPlusOne,
ActionThread.ActionDebugOutput: ^
ActionThread.ActionDebugOutput: In file included from /Users/vickychen/Desktop/???Project!/C++ Unreal Engine/BullCowGame-starter-kit/Intermediate/Build/Mac/BullCowGameEditor/Development/Engine/SharedPCH.Engine.h:206:
ActionThread.ActionDebugOutput: In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:609:
ActionThread.ActionDebugOutput: /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h:885:3: warning: declaration shadows a variable in the global namespace [-Wshadow]
ActionThread.ActionDebugOutput: Default,
ActionThread.ActionDebugOutput: ^
ActionThread.ActionDebugOutput: /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Materials/MaterialFunctionInterface.h:25:2: note: previous declaration is here
ActionThread.ActionDebugOutput: Default,
ActionThread.ActionDebugOutput: ^
ActionThread.ActionDebugOutput: In file included from /Users/vickychen/Desktop/???Project!/C++ Unreal Engine/BullCowGame-starter-kit/Intermediate/Build/Mac/BullCowGameEditor/Development/Engine/SharedPCH.Engine.h:206:
ActionThread.ActionDebugOutput: In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:614:
ActionThread.ActionDebugOutput: In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h:12:
ActionThread.ActionDebugOutput: /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h:62:3: warning: declaration shadows a variable in the global namespace [-Wshadow]
ActionThread.ActionDebugOutput: VersionPlusOne,
ActionThread.ActionDebugOutput: ^
ActionThread.ActionDebugOutput: /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h:450:2: note: previous declaration is here
ActionThread.ActionDebugOutput: VersionPlusOne,
ActionThread.ActionDebugOutput: ^
ActionThread.ActionDebugOutput: In file included from /Users/vickychen/Desktop/???Project!/C++ Unreal Engine/BullCowGame-starter-kit/Intermediate/Build/Mac/BullCowGameEditor/Development/Engine/SharedPCH.Engine.h:206:
ActionThread.ActionDebugOutput: In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:614:
ActionThread.ActionDebugOutput: In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h:12:
ActionThread.ActionDebugOutput: /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h:83:3: warning: declaration shadows a variable in the global namespace [-Wshadow]
ActionThread.ActionDebugOutput: VersionPlusOne,
ActionThread.ActionDebugOutput: ^
ActionThread.ActionDebugOutput: /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h:450:2: note: previous declaration is here
ActionThread.ActionDebugOutput: VersionPlusOne,
ActionThread.ActionDebugOutput: ^
ActionThread.ActionDebugOutput: In file included from /Users/vickychen/Desktop/???Project!/C++ Unreal Engine/BullCowGame-starter-kit/Intermediate/Build/Mac/BullCowGameEditor/Development/Engine/SharedPCH.Engine.h:206:
ActionThread.ActionDebugOutput: In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:614:
ActionThread.ActionDebugOutput: In file included from /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h:12:
ActionThread.ActionDebugOutput: /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h:104:3: warning: declaration shadows a variable in the global namespace [-Wshadow]
ActionThread.ActionDebugOutput: VersionPlusOne,
ActionThread.ActionDebugOutput: ^
ActionThread.ActionDebugOutput: /Users/Shared/Epic Games/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h:450:2: note: previous declaration is here
ActionThread.ActionDebugOutput: VersionPlusOne,
ActionThread.ActionDebugOutput: ^
ActionThread.ActionDebugOutput: 5 warnings and 5 errors generated.
ProgressWriter.Write: @progress ‘Compiling C++ source code…’ 7%
ProgressWriter.Write: @progress ‘Compiling C++ source code…’ 14%
UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError
UnrealBuildTool.Main: at UnrealBuildTool.ActionGraph.ExecuteActions (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.Collections.Generic.List`1[T] ActionsToExecute) [0x000a5] in :0
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Build (System.Collections.Generic.List`1[T] TargetDescriptors, UnrealBuildTool.BuildConfiguration BuildConfiguration, UnrealBuildTool.ISourceFileWorkingSet WorkingSet, UnrealBuildTool.BuildOptions Options) [0x00239] in :0
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Execute (Tools.DotNETCommon.CommandLineArguments Arguments) [0x002cc] in :0
UnrealBuildTool.Main: at UnrealBuildTool.UnrealBuildTool.Main (System.String[] ArgumentsArray) [0x00291] in :0
Timeline.Print: Timeline:
Timeline.Print:
Timeline.Print: [ 0.000]
Timeline.Print: 0.000
Timeline.Print: 0.020 FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: 0.023 XmlConfig.ReadConfigFiles()
Timeline.Print: 0.568 SingleInstanceMutex.Acquire()
Timeline.Print: 0.568 UEBuildPlatform.RegisterPlatforms()
Timeline.Print: 0.570 0.002 Initializing InstalledPlatformInfo
Timeline.Print: 0.593 0.025 Querying types
Timeline.Print: 0.595 0.026 MacPlatformFactory
Timeline.Print: 0.638 0.070 TVOSPlatformFactory
Timeline.Print: 0.639 0.071 AndroidPlatformFactory
Timeline.Print: 0.642 0.074 IOSPlatformFactory
Timeline.Print: 0.643 0.074 HTML5PlatformFactory
Timeline.Print: 0.645 0.077 LinuxPlatformFactory
Timeline.Print: 0.646 0.077 LuminPlatformFactory
Timeline.Print: 0.646 0.077 WindowsPlatformFactory
Timeline.Print: 0.653 TargetDescriptor.ParseCommandLine()
Timeline.Print: 0.653 0.000
Timeline.Print: 0.755 0.101 Finding engine modules
Timeline.Print: 0.787 0.133 Finding plugin modules
Timeline.Print: 0.795 0.141
Timeline.Print: 0.836 0.182 Finding program modules
Timeline.Print: 0.841 0.187 Finding program targets
Timeline.Print: 0.845 0.192 Compiling rules assembly (BullCowGameModuleRules.dll)
Timeline.Print: 1.091 0.437
Timeline.Print: 1.132 TargetMakefile.Load()
Timeline.Print: 1.134 0.001 Checking dependent timestamps
Timeline.Print: 1.135 UEBuildTarget.Create()
Timeline.Print: 1.135 0.000 RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print: 1.135 0.000 RulesAssembly.CreateTargetRules()
Timeline.Print: 1.145 0.010 UEBuildTarget constructor
Timeline.Print: 1.151 0.016 UEBuildTarget.PreBuildSetup()
Timeline.Print: 1.604 UEBuildTarget.Build()
Timeline.Print: 1.604 0.000
Timeline.Print: 1.678 0.073 ExternalExecution.SetupUObjectModules()
Timeline.Print: 3.343 1.739
Timeline.Print: 3.371 1.766 Executing UnrealHeaderTool
Timeline.Print: 10.701 9.096 ExternalExecution.ResetCachedHeaderInfo()
Timeline.Print: 10.702 9.097 ExternalExecution.UpdateDirectoryTimestamps()
Timeline.Print: 10.722 9.117 UEBuildBinary.Build()
Timeline.Print: 10.764 9.159
Timeline.Print: 10.907 TargetMakefile.Save()
Timeline.Print: 10.940 Reading dependency cache
Timeline.Print: 10.941 Reading action history
Timeline.Print: 10.943 ActionGraph.GetActionsToExecute()
Timeline.Print: 10.944 0.000 Prefetching include dependencies
Timeline.Print: 10.946 0.003 Cache outdated actions
Timeline.Print: 10.957 ActionGraph.ExecuteActions()
Timeline.Print: 19.751
Timeline.Print: 19.779 FileMetadataPrefetch.Stop()
Timeline.Print: [19.781]





