UProperty(EditAnywhere);
float TargetYaw;
float CurrYaw;
I wrote this in by accident, I think I was supposed to just expose TargetYaw to the editor, and now my UE4 crashes on startup, I can’t get in to fix it. Anyone have any ideas to fix this?
Here is a pastebin to the crash report: https://pastebin.com/nVGY42uG