Building Escape Intial Level Layout

My first go around at making a level layout. I don’t think it turned out so bad.


The Birds eye View of the entire area

The Player Starting room

The area that will be home to the last puzzle

The large room with the curve from the back
and from the main room entrance. If someone knows a better way to make the curve rather then a large amount of small walls it would be much appreciated.

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The quick answer is to use bsp brushes, and then convert it to a static mesh when it looks the way you want. Here’s a little guide:

https://answers.unrealengine.com/questions/314738/whats-the-easiest-way-to-make-curved-90-degree-wal.html

The basics are: Create a hollow cylinder, then use a subtractive box bsp to remove part of it, leaving just the curve.

But ideally, once it looks roughly the way you want, you’d make it in a 3d modelling program (such as blender). If for no other reason than to get a smoother wall (the bsp will have visible vertical lines, almost like a series of wooden planks or something).

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