Here’s my building escape (wasn’t sure how else to share properly). There are a few issues I think, but I’ve already spent a good amount of time, and kind of want to move on to the next project.
I had to add a crouch since I raised eye height so I could pick things up if I dropped them.
It could use a targeting reticle that changes colors when it overlaps an object you can move (I kept trying to pick up stuff in the lower half of the screen). I could implement it in the tick function of the grabber, but I figured that would be pretty costly - and I figured there was something I could do at a later point in the HUD.
Also I forgot to record sound apparently.