Building_Escape cannot be compiled, try rebuilding from source manually

Yes it was with my AV disabled and because I cant create a C++ project I cant use the compile button because there isn’t a compile button in my blueprint project.

Open the workspace in VS Code do Ctrl + Shift + B and then choose

PrrojectNameEditor Win64 Development Build

Be sure to select the editor version.

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I opened the workspace but it is only showing the development build in Win34 and there is no option for
Building_EscapeEditor Win64 Development Build
but there are many options and not the one I need.

Do you not have a 64-bit installation of Windows?

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Yes i have a 64 bit installation of windows, should I try clicking the Win 32 development build?

Pretty sure Win32 is not actually supported. Could you try refresh the project files from Unreal? File > Refresh

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I tried searching for Building_EscapeEditor Win64 Development Build after pressing ctrl+shft+B and it showed up after I clicked it, below it showed me this error—>

ERROR: Unhandled exception: System.Exception: Unable to open log file for writing (C:\Users\MISBAH SB\AppData\Local\UnrealBuildTool\Log.txt) —>
System.UnauthorizedAccessException: Access to the path ‘C:\Users\MISBAH SB\AppData\Local\UnrealBuildTool\Log.txt’ is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
at System.IO.StreamWriter…ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamWriter…ctor(String path)
at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Build++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 248
— End of inner exception stack trace —
at Tools.DotNETCommon.Log.AddFileWriter(String Name, FileReference OutputFile) in D:\Build++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\Log.cs:line 257
at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Build++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 126
at UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in D:\Build++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 550
The terminal process “C:\Windows\System32\cmd.exe /d /c Engine\Build\BatchFiles\Build.bat Building_EscapeEditor Win64 Development “F:\Unreal Engine\Unreal\Building_Escape\Building_Escape.uproject” -waitmutex” terminated with exit code: 6.

Terminal will be reused by tasks, press any key to close it.

<—this was the error

And when I open this file (C:\Users\MISBAH SB\AppData\Local\UnrealBuildTool\Log.txt) the file which it says access denied the following is written in it.----->

BuildMode.Execute: Command line: “C:/Users/MISBAH SB/Desktop/Salahuddin/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe” -ModuleWithSuffix=BullCowGame,4142 BullCowGameEditor Win64 Development -Project=“C:/Users/MISBAH SB/Desktop/Salahuddin/Unreal/BullCowGame/BullCowGame-starter-kit 4.25/BullCowGame.uproject” “C:/Users/MISBAH SB/Desktop/Salahuddin/Unreal/BullCowGame/BullCowGame-starter-kit 4.25/BullCowGame.uproject” -IgnoreJunk
HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_C++Users+MISBAH SB+Desktop+Salahuddin+UE_4.25+Engine+Binaries+Win64+UE4Editor.exe
ActionGraph.IsActionOutdated: UE4Editor-BullCowGame-4142.dll: Produced item “UE4Editor-BullCowGame-4142.dll” doesn’t exist.
ActionGraph.IsActionOutdated: UE4Editor-BullCowGame-4142.lib: Produced item “UE4Editor-BullCowGame-4142.lib” doesn’t exist.
ActionGraph.IsActionOutdated: UE4Editor-BullCowGame-4142.dll: Produced item “UE4Editor-BullCowGame-4142.pdb” doesn’t exist.
ActionGraph.IsActionOutdated: BullCowGameEditor.target: Prerequisite UE4Editor-BullCowGame-4142.dll is produced by outdated action.
ActionGraph.IsActionOutdated: UE4Editor-BullCowGame-4142.dll: Produced item “UE4Editor-BullCowGame-4142.dll” doesn’t exist.
ActionGraph.IsActionOutdated: UE4Editor-BullCowGame-4142.dll: Produced item “UE4Editor-BullCowGame-4142.pdb” doesn’t exist.
ActionGraph.IsActionOutdated: UE4Editor-BullCowGame-4142.lib: Produced item “UE4Editor-BullCowGame-4142.lib” doesn’t exist.
ActionGraph.IsActionOutdated: BullCowGameEditor.target: Prerequisite UE4Editor-BullCowGame-4142.dll is produced by outdated action.
BuildMode.Build: Building BullCowGameEditor…
BuildMode.OutputToolchainInfo: Using Visual Studio 2019 14.27.29111 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
BuildMode.OutputToolchainInfo: [Upgrade]
BuildMode.OutputToolchainInfo: [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
BuildMode.OutputToolchainInfo: [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
BuildMode.OutputToolchainInfo: [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
BuildMode.OutputToolchainInfo: [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
BuildMode.OutputToolchainInfo: [Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V2;’ in BullCowGameEditor.Target.cs, and explicitly overriding settings that differ from the new defaults.
BuildMode.OutputToolchainInfo: [Upgrade]
ParallelExecutor.ExecuteActions: Building 3 actions with 6 processes…
ParallelExecutor.ExecuteActions: [1/3] UE4Editor-BullCowGame-4142.lib
ParallelExecutor.ExecuteActions: Creating library C:\Users\MISBAH SB\Desktop\Salahuddin\Unreal\BullCowGame\BullCowGame-starter-kit 4.25\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-4142.lib and object C:\Users\MISBAH SB\Desktop\Salahuddin\Unreal\BullCowGame\BullCowGame-starter-kit 4.25\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-4142.exp
ParallelExecutor.ExecuteActions: [2/3] UE4Editor-BullCowGame-4142.dll
ParallelExecutor.ExecuteActions: Creating library C:\Users\MISBAH SB\Desktop\Salahuddin\Unreal\BullCowGame\BullCowGame-starter-kit 4.25\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-4142.suppressed.lib and object C:\Users\MISBAH SB\Desktop\Salahuddin\Unreal\BullCowGame\BullCowGame-starter-kit 4.25\Intermediate\Build\Win64\UE4Editor\Development\BullCowGame\UE4Editor-BullCowGame-4142.suppressed.exp
ParallelExecutor.ExecuteActions: [3/3] BullCowGameEditor.target
ActionGraph.ExecuteActions: Total time in Parallel executor: 3.41 seconds
UnrealBuildTool.Main: Total execution time: 9.25 seconds
Timeline.Print: Timeline:
Timeline.Print:
Timeline.Print: [ 0.000]
Timeline.Print: 0.009 FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: 0.012 XmlConfig.ReadConfigFiles()
Timeline.Print: 4.869 SingleInstanceMutex.Acquire()
Timeline.Print: 4.869 UEBuildPlatform.RegisterPlatforms()
Timeline.Print: 4.870 0.000 Initializing InstalledPlatformInfo
Timeline.Print: 4.899 0.029 Querying types
Timeline.Print: 4.904 0.034 MacPlatformFactory
Timeline.Print: 4.905 0.036 TVOSPlatformFactory
Timeline.Print: 4.906 0.036 AndroidPlatformFactory
Timeline.Print: 4.946 0.076 HoloLensPlatformFactory
Timeline.Print: 4.946 0.077 IOSPlatformFactory
Timeline.Print: 4.952 0.082 LinuxPlatformFactory
Timeline.Print: 4.973 0.104 LuminPlatformFactory
Timeline.Print: 4.974 0.104 WindowsPlatformFactory
Timeline.Print: 4.993 TargetDescriptor.ParseCommandLine()
Timeline.Print: 5.025 TargetMakefile.Load()
Timeline.Print: 5.028 0.003 Checking dependent timestamps
Timeline.Print: 5.031 0.006 Loading makefile
Timeline.Print: 5.073 0.048 Checking makefile validity
Timeline.Print: 5.085 TargetMakefile.IsValidForSourceFiles()
Timeline.Print: 5.085 0.000
Timeline.Print: 5.156 0.070 Reading source file metadata cache
Timeline.Print: 5.251 ExternalExecution.UpdateDirectoryTimestamps()
Timeline.Print: 5.259 ActionGraph.CheckPathLengths
Timeline.Print: 5.261
Timeline.Print: 5.422 Reading dependency cache
Timeline.Print: 5.577 Reading action history
Timeline.Print: 5.581 ActionGraph.GetActionsToExecute()
Timeline.Print: 5.581 0.000 Prefetching include dependencies
Timeline.Print: 5.625 0.044 Cache outdated actions
Timeline.Print: 5.709 ActionGraph.GetActionsToExecute()
Timeline.Print: 5.709 0.000 Prefetching include dependencies
Timeline.Print: 5.709 0.000 Cache outdated actions
Timeline.Print: 5.716
Timeline.Print: 5.737 ActionGraph.ExecuteActions()
Timeline.Print: 9.153
Timeline.Print: 9.249 FileMetadataPrefetch.Stop()
Timeline.Print: [ 9.251]

<------ this is the text written.

I think most probably there are some corrupted or lost files in my windows 10 because when I open microsoft store and try to sign in it says cant sign in, same with Xbox app I cant sign in there too and the built in snip & sketch app is also not working and when I go to settings and search any setting it doesnt show me the search results.

I just reset my PC and now the problem is fixed!!!

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