For my additional puzzle, I created a room that has two scales. A projectile launcher sits in the middle of the room and read these scales. One scale reduces the overall weight, the other adds to it. The overall weight sets the velocity of the projectile being fired from the launcher. The player moved the physics objects between the two scales to get the right velocity to land a projectile in the bucket, triggering the door to open.
I’ve attached a link to a video as well as the GitHub link. You’ll notice the original puzzle is a clone from the course because when I tried to put my repo online I messed up my whole original project. Whoops.
Video:
GitHub:
-Trevor