Build Time

Hi Guys, I’m not sure if I did something wrong or not, but I feel my build time does not make any sens.

I come from Unity and C#, where I only had to save my script, go back to unity, hit play, and everything was fine. Now, I need to build my game everytime I make a modification, and on top of that, It takes waaaay more time than it takes Ben to do it. I tried to buildOnlyProjet and BuildSelection, but the best I can do is building it in 16-17 sec while I legit just changed a float (I can’t imagine if my game has 100+ scripts and I change a heavy part of it…).

So, have you guys had the same issue? Is there any way to decrease the time it takes? Am I doing something wrong?

Thanks a lot,

Joey

Can you post your computer build? Because I’m compilling the whole engine everytime and it takes me between 10-15 seconds. I’ll update with my build tonight.

But for sure Unreal is heavier than Unity, so compile time will be longer.

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