Hey there, my built time was over 30min. Is this common for UE builds? Coming from Unity, this seems excessively long for a 400MB package and simple 1 lvl game.
The build was made on an Apple M1 Max 32GB - UE 5.0.3
Hey there, my built time was over 30min. Is this common for UE builds? Coming from Unity, this seems excessively long for a 400MB package and simple 1 lvl game.
The build was made on an Apple M1 Max 32GB - UE 5.0.3
Build times do take a bit longer but 30 minutes is excessive.My Windows i7 PC does that in just a couple of minutes which is more along the lines of what you should expect.
It’s hard to compare UE with Unity however - C# is essentially parsed and passed to a runtime engine in Unity whereas the C++ (even blueprint projects) are compiled and that takes a lot longer. Plus it has a richer feature set and generally a higher quality rendering process so this comes with packaging overheads.
Also, having a quick look, the M1 doesn’t have full support yet so this may be the cause of the slowdown.
Hey @beegeedee, thanks for the quick response. Yea, perhaps the whole emulation thing on Apple Silicon makes it a bit more complex. I’ll keep an eye out for UE5.1 native support and do another build of the same project to compare. Thanks.
Let me know when you try. I’m curious myself.
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