Hey, so every time I try building or compiling anything I get the following (or a very similar error) :
Running C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe -Target="ObstacleAssaultEditor Win64 Development -Project=""C:/Users/rlifs/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault.uproject""" -LiveCoding -LiveCodingModules="C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
Log file: C:\Users\rlifs\AppData\Local\UnrealBuildTool\Log.txt
ERROR: Unhandled exception: Dependency file "C:\Users\rlifs\Documents\Unreal Projects\ObstacleAssault\Intermediate\Build\Win64\UnrealEditor\Development\ObstacleAssault\MovingPlatform.cpp.json" version ("1.2") is not supported version
Build failed.
This is also a link I found of people having a similar problem recently and was debating if I should follow the solution they found.
Gamedev.tv Community Problem Link
I tried to find solutions for this online and they seem like I may have to change some core things for the compiler (things Im not very comfortable with because I dont know much about it). Just wanted to know if the teachers have a good solution that I can use to help me complete the course without having to keep changing settings. I’ve already had to recreate the project twice and just want to make sure I am doing things correctly.
If someone has taken the course recently I would love to know how you did it.
Running:
UE5 (latest)
VS 2022 (latest)
VS Code (latest)