Hi I’ve noticed some unusual behavior in unity ever since I’ve imported Animations by Explosive in unity 2021.3.1.
Including some of the actual files being viewed from the project view disappearing and then randomly causing Unity to crash. Just thought I’d mention this for anyone else who is using unity 2021 and if anyone knows of any fixes.
It seems to happen most often when the death animation is being played but it does happen with other animations as well, it just crashed again and I got this in the unity crash reporter:
Obtained 49 stack frames
0x00007ff77e494f70 (Unity) GraphicsScripting::DrawTexture
0x00007ff77db13002 (Unity) Graphics_CUSTOM_Internal_DrawTexture
0x000001fb8d4ba0ba (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Graphics:Internal_DrawTexture (UnityEngine.Internal_DrawTextureArguments&)
0x000001fb8d4b9063 (Mono JIT Code) UnityEngine.GUI:DrawTexture (UnityEngine.Rect,UnityEngine.Texture,UnityEngine.ScaleMode,bool,single,UnityEngine.Color,UnityEngine.Color,UnityEngine.Color,UnityEngine.Color,UnityEngine.Vector4,UnityEngine.Vector4,bool)
0x000001fb8d4be0eb (Mono JIT Code) UnityEngine.GUI:DrawTexture (UnityEngine.Rect,UnityEngine.Texture,UnityEngine.ScaleMode,bool,single,UnityEngine.Color,UnityEngine.Color,UnityEngine.Color,UnityEngine.Color,UnityEngine.Vector4,UnityEngine.Vector4)
0x000001fb8d4b6e3b (Mono JIT Code) UnityEditor.StyleSheets.StylePainter:DrawBlock (UnityEngine.GUIStyle,UnityEditor.StyleSheets.StyleBlock,UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.DrawStates)
0x000001fb8d4afcd3 (Mono JIT Code) UnityEditor.StyleSheets.StylePainter:DrawStyle (UnityEngine.GUIStyle,UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.DrawStates)
0x000001fb8d4b0da4 (Mono JIT Code) (wrapper delegate-invoke) <Module>:invoke_bool_GUIStyle_Rect_GUIContent_DrawStates (UnityEngine.GUIStyle,UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.DrawStates)
0x000001fb8d4af491 (Mono JIT Code) UnityEngine.GUIStyle:Draw (UnityEngine.Rect,UnityEngine.GUIContent,int,bool,bool,bool,bool)
0x000001fb8d4af1d3 (Mono JIT Code) UnityEngine.GUIStyle:Draw (UnityEngine.Rect,bool,bool,bool,bool)
0x000001fb8d529293 (Mono JIT Code) UnityEditor.DockArea:DrawTab (UnityEngine.Rect,UnityEngine.GUIStyle,int,single)
0x000001fae22ae13b (Mono JIT Code) UnityEditor.DockArea:DragTab (UnityEngine.Rect,single,UnityEngine.GUIStyle,UnityEngine.GUIStyle)
0x000001fae22abb23 (Mono JIT Code) UnityEditor.DockArea:DrawTabs (UnityEngine.Rect)
0x000001fae22a4703 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x000001fae228aaef (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x000001fae2289eab (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x000001fb8d4adb3b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
0x000001fb8d4abf54 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
0x000001fb8d4aa00b (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
0x000001fb8d4a6713 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:Render ()
0x000001fae36b2283 (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
0x000001fae21cd5ae (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
0x000001fae36863cb (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
0x000001fae3684c7b (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
0x000001fae21cce5f (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x000001fae21ccbb3 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x000001fae21cc9af (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x000001fae21cc8eb (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x000001fae21cc73d (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x000001fae21cc7f6 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007fffbd86e0a4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007fffbd7ae744 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007fffbd7ae8dc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
0x00007ff77e92f454 (Unity) scripting_method_invoke
0x00007ff77e92a074 (Unity) ScriptingInvocation::Invoke
0x00007ff77e923995 (Unity) ScriptingInvocation::Invoke<void>
0x00007ff77ea2c58a (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff77f4641f6 (Unity) GUIView::ProcessRetainedMode
0x00007ff77f9a843b (Unity) GUIView::OnInputEvent
0x00007ff77f46400a (Unity) GUIView::ProcessInputEvent
0x00007ff77f9a11de (Unity) GUIView::DoPaint
0x00007ff77f9aa5cd (Unity) GUIView::RepaintAll
0x00007ff77f537cc6 (Unity) PlayerLoopController::UpdateScene
0x00007ff77f535caf (Unity) Application::TickTimer
0x00007ff77f97e10a (Unity) MainMessageLoop
0x00007ff77f9829db (Unity) WinMain
0x00007ff780ca427e (Unity) __scrt_common_main_seh
0x00007ff83b567034 (KERNEL32) BaseThreadInitThunk
0x00007ff83c322651 (ntdll) RtlUserThreadStart