Bug render - basics of sculpting

I decided to flex my compositing muscles.

Here’s the node graph. I used two view layers, one with just the bug, another with a plane for the water reflections. Added the environment lighting from the first layer (HDRI) to the bug and reflections from the second.


After uploading the previous post I decided the bug looks a bit out of place with the lighting of the background, so removed the 3-point lighting and just went with HDRI.


Great solutions.

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