Hi, I have a bug when a reload a scene when my character is over a picked pickup. The item its again added to inventory, like have a space between your instantiation for the pickup spawner and the destroy by the restore state. How can I fix this? My pickup system its the ontrigger enter type.
We actually do cover this in the Integration section in the lecture Random Enemy Drops. Essentially, you’ll be adding a “scatter distance” and calculating a new position for the dropped object that is hopefully far enough away from the Player to avoid picking it right back up.
Thanks, but a I found a solution puting a property “public bool IsCollected { get; private set; }” setting this in the restore state and checking in the on trigger enter on the clickable pickup if its is false, and works fine until now.
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