Hey I have an interesting bug, I have hooked up my Health and Score display scripts to the corresponding HealthText and ScoreText, however when clicking play they are reversed (The score text populates health and the health text populates score). I am assuming either occured when duplicating the text or the FindObjectOfType is simply grabbing the first Text reference it finds (as opposed to itself).
I suspect the latter and wanted to ask how you can explicitly program which Text to reference with FindObjectOfType
Is there a concept of “this” in C# / Unity?