BUG | Geometry Sweeping | UE 5.4

Help me out: So, basically I am working on the project: Crypt Raider, but I am not getting the expected output. I am implementing Geometry Sweeping & I have done exactly the same as my Instructor:

My C++ Code:

Grabber.h:

Grabber.cpp:

My Output:

On Ejecting me out:(I know i am hitting the statue but still not getting it’s name printed on the output log)

Expected Output:(Instructor’s Screen)

NOTE: Instructor is using UE 5.0 & I am using UE 5.4.

I don’t know what i am doing wrong? Please Help!

This would point to collision/physics issue. It is easy to miss something there. Review the videos around the gargoyle setup and ensure you’re using the correct channel.