BT_EnemyAI showing incavie

I am in lesson 5.34 for the C++ 3d course. I am working on the behavior tree code. I input the code in the shooterAI.h and .cpp files as listed, created the behavior tree and blackboard. I have the behavior tree asset attached to the correct location in the BPShooter blueprint, but when it starts, the BT_EnemyAI is inactive. Has anyone seen this issue?

Hi, Have you posted in the course Q&A?

It makes things easier for the TA to help you out i.e. me.

Screenshots of the issue etc are helpful, as well as sample code.

Did you compare your code to the end of lecture?

I added the question with code snippets to the course section. I compared the code, and I am not seeing anything amiss with my code. I also went through the video twice, and as far as I know, it looks like I did everything correctly.