Hello,
A quick question around BSP’s to make sure I’m understanding correctly.
Am I right in assuming that it’s best practise to design the room itself using the BSP’s and once this is done in a program like Blender re-creating that room and importing that new mesh into Unreal?
Also what wouldn’t you do this with? (aside from the background gubbins that were mentioned). I assume terrains like we created for the BullCowGame would be left as is, and then anything on top of that should be created in blender etc?