In the course, when he is painting with his brush, the paint is nice and smooth, but in mine its like painting with extremly low resolution. I dont know why, I have created the texture like in the course with 2048x resolution. Also you can notice the edges which I tried to highlight with a bit lighter colour. Everything is very bad with low resolution painting.
It is the UV Mapping itself. You aren’t showing the Mapping, but it’s one of 2 things most likely.
The mapping of the bricks around the door are to small. Remember that the amount of resolution for each face is based on how much of the image that the face’s mapped onto the image. I hope that makes sense.
Angle of faces on the UV Map. If the edges of a face cut thru pixels(Goes diagonally instead of straight up/down or left/right) it can cause bleed over from image’s base color. Thus creating a pixelated effect.
Based on the fact that you have this on all of the brick and not just in your dark stroke I’d say it’s number 1. Another possibility is the Falloff curve and/or jitter setting of the brush. I don’t think it’s that since the stone to the right of the door is much smoother and it appears to have been painted with similiar brush.
Thank you for your answers they helped a lot.
Yes Dwayne it is as you said in number 1. I had too small mapping around the door. Its a separate UV map - doorframe.
So now when I have almost everything painted, can I still adjust/resize the UV maps somehow?
I have tried it, I was able to resize the UV maps, but the painting stayed untouched. The painting was not fransfered together with the UV maps.