Now that we removed the Serialized List of waypoints, and add the SetWaveConfig function, my pathfinding stopped working…
I had the enemy spawning 5 enemies and moving along the path correctly, but when we changed everything over in the last lesson, and added the set function, my enemy stills spawns 5 instances, but they all just sit at the first waypoint in the path…
I even went through, and copy pasted the code from the resources (after Id been trouble shooting for over an hour) and recreated a new Enemy prefab and attached everything as was shown earlier. My enemies still just stand still at the spawn point… this is fairly
frustrating.