I’m currently working on the low poly chess set and trying to use the “bridge edge loop” function to attach the little ball to the top of the bishop. Unfortunately there seems to be a bit of a mess when I do that and somehow the newly created edges are going to very unexpected places. I attached two screenshots below before and after I used the bridge function.
I activated normal coloring so the problem is easier to see. I would expect here that the connection that is created would try to connect the vertices that are closest together, but somehow it is doing the exact opposite. I already tried the options in the configuration panel, but somehow none of them seems to have any effect on this issue.
Is there maybe an issue with the underlying mesh that im not seeing here? When I tried the bridge funtion in a new blend file it worked fine for me.