Brick Building (All Assignments in One Post)

I think it took me roughly a month to finish this section. At first, I decided to go with a wine cellar, but soon I realized that it is not a good option as it has no windows. So, after I watched all lectures I decided to redo all the scene.

My goal was to create a very basic building that I could test all my knowledge from the lectures. So, I drew these simple sketches:

Sketch%201
Sketch%202

Here are all screenshots of my progress that I think is worth to share.

An initial scene:
Scene%201a

Filling the scene with basic objects:
Scene%202Scene%203Scene%204Scene%205

The initial indoor view:
Scene%2010%2C%20Bump%20to%20Bricks

Added the Filmic filter, HDR, and denoising; I also changed most of the materials for the Principled shader:
Scene%2016%2C%20HDR%20-%201Scene%2016%2C%20HDR%20-%203

Added basic stairs and the second floor:
Scene%2017%2C%20Fence

Added brick patterns on top and bottom of the windows; here they are made with meshes:
Scene%2020%2C%20Bricks%20Ornament%2C%20Outdoor%20-%205

The same pattern on top and bottom of windows, but baked into a texture:
Scene%2024%2C%20LOD%2C%20Large%20Windows

Here I tested the scene in Unity:
2018-05-29%20(0)2018-05-29%20(1)2018-05-29%20(4)

Same but with textures. You may notice some artifacts on the first screenshot; it is because I baked the texture with low resolution (2k instead of 4k):
2018-05-29%20(7)2018-05-29%20(8)2018-05-29%20(9)2018-05-29%20(10)2018-05-29%20(11)

The final scene:
Scene%2030%2C%20Final%2C%20Large%20Window%20with%20a%204k%20Texture%20-%202Scene%2030%2C%20Final%2C%20Large%20Window%20with%20a%204k%20Texture

And the volumetric light:
Scene%2031%2C%20Volumetric%20Light%20-%202Scene%2031%2C%20Volumetric%20Light%20-%204Scene%2031%2C%20Volumetric%20Light%20-%203

3 Likes

Iā€™d say you did an excellent job of it Dmitry. Very nicely done. :slight_smile:

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