BP_Rifle is spawning outside, but is attached to the mesh


My BP_Rifle is showing attached to the BP_ShooterCharacter and is attached to the mesh as it is moving in time with the Character. But as you can see its location is outside ? The Transform location are all zero’s so not offset.

Any advice why would be greatly appreciated :slight_smile:

Paul

I’d suggest trying SnapToTargetIncludingScale for the attachment rule.

Hi Dan, will give it a go

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