BP_Projectile not showing up in BP_PawnTurret

Hi everyone,

Just posting this here in case anyone encounters the same issue. When it came to getting the towers to fire the projectile, BP_Projectile wasn’t appearing as an option for me to select for BP_PawnTurret’s “Projectile Class” TSubclassOf variable.

I managed to solve the issue by closing down the project and recompiling from VSCode, trying to recompile via live coding did not work for me, it only worked by recompiling from VS Code :slight_smile: .


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