Here are the two versions:
(course went “now render, now a next bit to improve, now render, another bit” and so on, hence the naming)
Cycles
Eevee
One thing i like about cycles is that it is very easy to work with mesh lights (emission material on mesh object), which are much closer to real diffuse studio lighting.
I tried to make the mesh lights (long ceiling lights) work in eevee too by adding an irradiance light probe and then baking indirect lighting. That way they work, but i couldn’t get their reflection in the ball. Anyone knows anything about that?
Also if you look at the eevee render you can see that the edge of my black box is grey, i have no idea why. Can anyone help me here? Normals are in the correct direction and there is no space (was just a cube). You can’t see that here but it does not do it with the bottom edge.