Bowling pin collision mesh in Unity3d: Blender showing 92 verts, Unity showing 362 verts

So, not sure where things went wrong, but have had this happen every time. I’ve even simplified the pin in an effort to make the collision mesh have even fewer verts, I cannot decrease more than this without it becoming something totally unrecognizable or unusable.

Any suggestions would be welcome.

As a side note, have been totally unable to get my pin to collide with a block in Unity3d (able to make a sphere collide with no issue (one that was created in unity)), don’t know if it is because of the excessive verts or what…


Sorry about the extra white space on the picture.

Here’s a better version:

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