Bowling Excursion (and Extrusion)

Here is my basic bowling ball.

But as I was looking at my bowling ball, it looked like it was looking up into the sky in awe and wonder. So I decided to zoom out to see what it was seeing:

The crystalline thing is another ICO Ball, smoothed out, subdivided, and then extruded the opposite way. Just for curiosity sake.

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I forgot to mention that the latest blender seemed not to have quiet the same issues with artifacting as was shown in the lesson. I smoothed out my bowling ball and there was no strange marshmallow or beaten pillow effect.

However, I found that when I tried subdividing the “eyes” of the bowling ball formed themselves into a slight tear shape. This was fixed after selecting the entire model and merge by distance. After that all the suggestions that the instructor has described worked better.

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Yes, always be aware of vertices close or on top of each other!

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