Using what I learn about roughness during the Pin Section and apply it on this bowling bowl to have an extra effect as well as making different materials for each holes. It bowl has 422 Triangles, 359 faces, 570 edges, 213 vertices. *I’m not sure if this is what you meant by keeping it under 10000 triangles. I feel like I am doing something wrong.
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Good looking bowling ball.
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You seem to be getting the correct results and looking good, so don’t worry if your mesh not exactly the same is in the course.
But I think this is before subdivision modifier. Those values get multiplied by four with each subdivision.
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