Godot has a VisibleOnScreenEnabler2D represents a rectangular region of 2D space. When any part of this region becomes visible on screen or in a viewport, it will emit a [screen_entered] signal, and likewise it will emit a [screen_exited]
3 Questions
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Does Unity have a similar component or setting which does not render sprites outside a rectangular region 2D space. or does it have to be created as a Monobehaviour ?
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Does a feature like VisibleOnScreenEnabler2D help avoid enemies firing projectiles at player when they are outside the ViewPort bounds ?
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Does moving hidden dialogue popups outside the Viewport bounds make any difference in game performance ?