Bounce material on Collider 2D vs Rigidbody 2D

In the challenge I added the bounce material to the Rigidbody 2D for the ball and it worked. Then in the video we were suppose to add it to the Circle Collider 2D instead. What’s the reason for adding to the Collider vs the Rigidbody?

Hi,

Have you already read the description of the Material property of the Rigidbody2D component?

https://docs.unity3d.com/Manual/class-Rigidbody2D.html

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.

Privacy & Terms