Both SFX audio files get triggered when passing through the finish line

Hi, whenever I go through the finish line instead of it just triggering the finish line SFX it triggers both finish line and crash SFX at the same time. How can I get it where it only triggers the one SFX and not both

The crash SFX is meant to trigger whenever the player collides with an object which has the Ground tag. The most likely problems are either that your finish line has that tag applied to it or that your CrashDetector script isn’t properly checking for the tag.

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