Both server and host turrets are moving

Just curious. I guess it will be fixed later.

Is there a bug with the unity network. The turret moves as expected for the client side but the server side looks a little odd. The turret of the client moves when the server-host moves his turret, although not to the same extent. I noticed it happens in the video at 7.05 as well as in my project.

Just asking if this is a bug or natural behavior?

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Hi Velcronator,

Its because unity picks up the input from both the client and server host as it does not differentiate with the “On Focused” window.
I raised this with Nathan at the time so it is perfectly normal and it does stop being an issue later in the course.

Hope this helps

I thought that would have been the case. Good to know.

Thanks for the prompt reply.

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