Both 1st/3rd person meshes visible when de-possessed

I know this course has been archived so I’m unlikely to get a response, but this is what is currently happening, unfortunately:

When I initially dropped the 1st person mesh and camera onto the 3rd person character it was working, but after a restart, it seems that both meshes are visible when I de-possess - both on my own player character and also the AI enemies. When possessed, it all looks fine.

I have the owner/non-owner visibility properties set up as mentioned in the lecture. Any idea what it could be?

Interestingly enough, the active camera worked properly as well, but after a restart, it would always default to the 3rd person character. I had to add some blueprint nodes to change the active camera on BeginPlay to be the 1st person camera.

That’s how it’s supposed to be when depossessed.

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