Blueprints vs C++

Hello there!

I would like to ask a general question regarding the use cases of C++ code versus BP. I see that when it comes to visual representation of something, the BP is faster/more convenient. I currently saw two examples of such: attaching components and creating widgets on the screen.

Could you possible give some more examples from games where BP is the choice over C++?

Thanks!

You can use BP to prototype before using c++

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