Hello,
I’m confused regarding making changes to blueprints.
If I drag a DefaultPawn_BP into the world, and then edit that instance, it doesn’t matter if I press save or not.
The blueprint always updates anyway, so if I then drag in a new instance, the new one looks the same.
I’m making sure to change the instance in the world outliner, and not change the blueprint itself.
Has this change in UE 4.15.3 ?
And if it has, then why does the save button still exist?
I would like to understand this properly so I don’t run into issues later just because I THINK I understand how this system works.
By the way, does it make sense to compare UE blueprints to Unity prefabs?