Blueprint Timeline Not Working

Hi,

I’ve setup all my blueprints exactly as Ben has for the door to swing open rather than just instantly appear open.

However when I run the game, it does still keeps just opening suddenly rather than swinging open and running the animation. When I look at the blueprints whilst it’s running the little box above the timeline node doesn’t say the timeline is running, the seconds measurement stays at 0.0.

Could anyone help with this?

Thanks

Tom

(P.S Think the problem is specifically in the Timeline node and also my curve is grey rather than red)

I’m having this same issue. I’m unsure what I’m doing differently.

UPDATE: I had my blueprinted doors as a child of the door frame and decided that was causing issues with rotation angles. I made them independent objects and now my animations work.

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