ADVANCED QUESTION.
Hello, I’m not sure if it’s okey to ask such question, but here is goes.
I assume you’re planning to check for collisions in a tick function which I find rather costly since it is going to check every frame.
I wonder if it’s possible to override or use OnComponentBeginOverlap Function from blueprints of a box Component instead.
Similar to unity’s OnTriggerEnter();
Like basically I wonder if it’s possible to subscribe, override or change in any way blueprint functions provided by Unreal engine.