Hello guys, i’m doing blue print course for ue4 and i’m on the second part reguarding the crystal cavern , i applied some changes and customized the route but i’m experiencing some problem when rolling the ball on surfaces .
The sphere just jump for some reason on certain part of the surface even if it’s totally plain either if i’m rolling fast or slowly…
Anyone knows what’s causing this? it’s pretty annoyin and i cannot find a solution.
YES i checked if there’s any actor hiding that cause the collide for the ball to jump but there’s nothing , the surface is totally plain .