Blocks no longer Destroying

I was going along, and all of a sudden I noticed my Level 1 blocks aren’t destroying when hit, but Level 2 is working perfectly fine. Does anyone have any idea what the NullRef is talking about?

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Hi!

The NullReference error means that your code is trying to access something, in this case the GameStatus script, but there isn’t one.

Make sure there’s a Game Status script in your scene.

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