Blocking in my ork

I feel like I’m sharing a lot, but it’s fun to explore the process, not just the finished result. Also a look at my workspace!

I liked the shoulders and arms of the beefy ork and decided to give him the dad-bod gut of the cute chubby ork because every strongman lumberjack kinda guy I’ve ever met is shaped like this blend of the two and I think a healthy gut looks good on a masc form.

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Looks a fine start.

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Looks and sounds like you have a solid plan. That will make things easier!

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Sculpting on the pieces is actually really fun XD I do like being able to turn off the visibility on the arms to sculpt the body and vice versa.

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Perhaps you could separate the arms and rejoin after sculpting. Not sure whether the remeshing would interfere with rejoin? You could certainly select the polygons and hide I think. Just create a vertex group for arms [legs] and hide one while working on body. You could reuse the vertex groups for materials as well.

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I’m going to have to try because the leg was really getting in the way of adding the first level if higher detail to the fist XD I’m hoping it will come up in the next couple lectures, but if it doesn’t, I’ll have to look it up on my own.

Adding the first level of sculpt detail after joining all the meshes. I wish he had taught us how to hide the body while we were sculpting the fist, but I might be trying to go too deep in the details at this stage, so I’m going to be satisfied with what I have and move forward. I definitely feel like it would have been easier to sculpt an open hand and then shape it into a fist when we get to rigging, but I appreciate that hands are their own big thing to teach and probably outside of the scope of this lesson XD

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Apparently we can us isolate and hide on mesh faces same as whole objects and I forgot XD

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Yes certainly better to make hands in open position and then rig and pose for fist but I suppose if the project is just to learn how to model and sculpt for an object file it doesn’t matter. Nice figure anyway.

Some nice muscle detail. Do you have a basic knowledge of anatomy or just use a reference image?

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I have a lot of anatomy and physiology training XD I studied massage therapy as well as biology and fine art. The human body is such a cool thing! but I still looked up a bunch of reference images, I can screencap my pureref.

I need to find a couple more for the legs, but I really wanted to make sure the back looked right since the orthographic image didn’t have a reference for that. Shoulder blades are wonderful. And hard to animate right in CG.

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Nice research and knowledge.

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Added tusks after looking up boar tusks and how they grow. I always liked orc designs where they were clearly pigs who had become bipedal. I’ve been trying to stick to the provided design, because being able to sculpt to someone else’s design is important for a job, but the temptation to make his face structure more boar like is very strong.

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Good, or interesting look.

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Then in my opinion, I think you should go for it. You’re always welcome to interpret the courses however you like, and your point is quite valid; I only wanted to reaffirm that the decision here is very much your own to make.

This isn’t an unreasonable deviation you’ve suggested - it’s not like you’re not turning him into a dump truck or a butterfly or something, and you definitely have the background anatomy knowledge to prevent these changes from leaving you stuck as you go through the course.

I hope he gets his own pig tank in the Kitty Corp XD

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Made sure to save a copy before we got to detailing so I can go back and Boarify him later, because the stamps definitely go Reptilian, and I think that’s cool.

I have maybe too much fun with Hands and Feet XD Thank you to NumbNong for reminding me I can hide the rest of the body~


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Very nice hands. Looking good.

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Ditto. Nice hands and feet. The feet could easily be rigged in this pose.

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