Still don’t really know whats going on here. My code should, i thought, create a new paddle 2 points to the right of my original paddle. As you can clearly see here, the power up spawns ON TOP of the orignial paddle. This is not what I want to do. Is anyone able to help with this. my code is this ::
> private void PowerUpSpawn()
> {
> if (PUType == powerUpType.TWOPADDLE)
> {
> Vector2 paddleLoc = new Vector2(PaddleLocX + 2, PaddleLocY);
> GameObject Paddle2 = Instantiate(paddle, paddleLoc, paddle.transform.rotation);
> Paddle2.SetActive(true);
> Destroy(Paddle2, 20f);
> }
> }
my result is this ::
Thats… not right…