Hey everyone, finally wrapped up on the block breaker part of the course with a bit of a twist. Some blocks contain imprisoned balls, which when released cause a big mess and a fun slow-mo effect, because why not?
Two main issues I ran into, that need to be addressed, but I don’t know how:
- Hero ball speed occasionally drops, I think this happens when multiple balls collide.
- Canvas aspect ratio doesn’t stay 4:3 when put full-screen on a 16:9 monitor. So image is still 4:3, but text gets pushed into the borders.
Overall happy with how this went though, and hope you enjoy it too