My version of the Block Breaker game.
I deviated from the course version in a couple of different aspects.
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Except for a SFX and VFX on the Lose Collider, the ball in my game plays ALL SFX and VFX for the levels. With a specific FX for specific OnCollision events.
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Player is awarded points for damage to blocks, not just destroying blocks.
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There is a button on the Game Over screen that gives the player the option to replay the level they just lost. Instead of just replaying the whole game.