Blender -> Unity Import with Multiple Animations

I was doing the Blender Lamp animation tutorial but set up 2 cameras. When I import to unity the FBX has 2 animations (I assume as a result of the 2 cameras). Is there a way to only get the animation I want? I can’t seem to play the right animation in Unity as a result.

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Maybe a question also for Unity?
Because not all Blender students do work with Unity/Unreal.

  • I would say, delete a camera and import again?
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In blender you can use Actions which isolate the animations into different tracks.
These tracks then can exported out individually by turning them on or off.
The NLA editor will display al of your Actions (animation strips) but it’s a little un-user-friendly.

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for sure …

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