Hi, I’ve gotten part way through the painting now on the Turret course, but seeing as there’s a 16 px bleed that we enabled on the UVs, I’m now noticing some items are overlapping/a little too close to eachother. Is this going to be a problem? Is it too late to rearrange the UV positions? Does it update the texture real time? Thanks!
2 Likes
Can be, but it all depends on your 3D model.
If you can’t see overlapping texture colors, then you are good to go.
Not all painted faces are visible in the current 3D view.
2 Likes
As it is just using the margin it ought to be ok.
Yes moving them would need repainting, the data come from the 2d map to the 3D, even though it was painted on the 3D.