Blender to Mixamo: Modifier Issue

Hello! I have, hopefully, a quick question regarding importing my model to Mixamo. I think I must have missed what to do with my multi resolution modifier, because whenever I export I suddenly have 500k+ faces instead of 20. I’m not sure where I missed what, and I’m hoping someone could point me in the right direction.

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Blender has its own way of describing how a model is constructed, using modifiers and such.
Other packages don’t know anything about this, so your models exported do have modifiers applied. Apply all blender stuff, get a clean model. Upload, or export it in a general format.

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Sounds like you missed the entire baking process. The HP details get baked down on to the LP.

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I did the baking part, except I baked from the multires and it looked like it worked, does that mean it didn’t entirely?

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Well it sounds like you perhaps kept modifiers on the low poly? So on export they were applied creating the lager geometry.

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I’ve got it fixed now, thanks! I just rebaked a few things and it’s looking good now

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