Blender Sculpting or Zbrush?

Hi, let’s solve it once and for all (at least for me). What do you consider better for sculpting?
I know, this is Blender forum and gamedev.tv has only Blender-related courses but let’s try it without one-sidedness. You who have experiences with both and can compare - do you like Zbrush or Blender more?

I know, Blender is free and that’s the biggest plus but if you focus only on workflow, features and tools and try to ignore this, for most of us the most important aspect…
Will they be in the same league?
Is it even the same sport?

Because so far, I hate sculpting in Blender. I hate it so much that I’m constantly postponing the sculpting course I paid for even though I am pretty sure many issues I have now will be solved there.
I know I will start the course sooner or later anyway since I can’t afford Zbrush right now or anytime soon but I really want to know if the latter is more intuitive and less frustrating? (For Blender fans, read: less intuitive and more frustrating).
Or is Blender better with controls and tools?

And speaking of workflow, are these apps significantly different from each other? Or is it possible to learn with Blender and then eventually switch to Zbrush in case the quality of life would be good enough there to justify the price?

Thanks!

I would not dream of paying for ZBrush while Blender is so good. I suspect the only reason to use it is if you are earning a living from sculpting and have any use for the differences or need to share work files with others.

Better question might be what can ZB do that Blender can’t, what good is ZBrush that Blender cant achieve? I think it has a higher vert handling capacity, so how often does anyone get limited by Blender in that area on a reasonable machine.

There is the other aspect of it being so much better to use one programme than many different ones. Now if only Blender could add a dedicated image editing workspace and tools and replace the likes of Krita or Photoshop!

At the end of the day you will not be a better sculptor by changing software, you have to do it.

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While Blender is a tool of all trades, ZBrush is specialized in sculpting.
While in Blender you need to create your own brushes (or copy them from somewhere else), Zbrush has a lot of them.

But I’m with NP5, Use Blender to learn the trick of the trade, what is 3D development and all its aspects, then you know better when to use ZBrush, Substance Painter, Houdini, …

Most pros use a lot of different software packages because every package or tool has its advantages.

Substance painter is nothing more than Photoshop automated layering in a 3D environment. But it has a lot of ready made textures. In Blender you need to create it by your self, and learning the basics behind the automated process of substance painter.

Have fun!

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Thanks for answering to both of you.

Yes, NP5, the question as you’ve formulated it is definitely one of the main reasons I’ve asked. Maybe one of the most important right now as I struggle with vert handling the most. But it definitely isn’t enough to justify investing into expensive PRO app, not at my current skill level.

And Mr. Rabbit Pete mentions another important aspect – better pallet of Z-brushes. Not anything essential right now but later, this may be what will decide.

To explain myself more clearly: for me, the genius of Blender lays in its versatility. It alone can handle more or less everything what other apps (mostly?) do better but are expensive and each narrowly specialized. Blender gives us full bundle but nothing of it is truly exceptional. What is “more” and what “less” depends mainly on personal preferences, but there are things that can be objectively valued, if you are familiar with specialised alternatives. And this is basically what I want to know:

If Blender offers more or less everything in one app, is sculpting in the “less” group – with significant differences and disadvantages compared to Zbrush – or rather in the “more” group - almost identical in the workflow and functionality, but with Zbrush having better advanced features and functions?

From your answers I conclude that “more” is right. No one mentioned differences in workflow, so I guess Zbrush it’s not significantly easier, smoother or more intuitive. It just offers broader spectrum of tools and few hacks that make sculpting less pain in… darkest dungeon.

Also, I would like to clarify one thing, if I may.

I have a feeling that I might accidentally give you the impression that I am complete beginner who needs to have everything explained simply and to the last detail.

Don’t worry, I am “blending” for a while, definitely I am not sufficiently good but I know the drill and I’ve already realised what I like, don’t like or what I detest in Blender. I’ve just deliberately avoided sculpting. But now, I can’t ignore its existence anymore.

Using your example: even though I don’t mind node system for materials since it’s logical and pretty straightforward, Substance Designer and Substance Painter were both loves at the first touch. First one is just plain fun and the second is so intuitive and easy to use that I instantly knew I need it as soon as possible.

I am too old, too tired and too much under time pressure to deal with features I don’t find intuitive, are too clumsy or just too difficult to handle if I know better alternative that is affordable. Sometimes I feel bad and blame myself for spending money unnecessarily. Then I realize that time is also money and these apps, with easy learning curve, are saving it. Or what is currently even more important, they help me to avoid frustration and desperation that I am learning too slowly, stagnate, spin in circles…

Maybe you know what I mean, or you’ve experienced it yourself?

So…
I know that sometimes in future, I would need to make some cloth outfits. Instead of Blender torture, I am prepared to pay two or three months of Marvelous Designer and then sit in front of PC like obsessed, watch tutorials, experiment and practice, and not leave until I finish something… at least acceptable. And maybe sometimes in far future, I will invest even to Zbrush but thanks to you, guys, I know Blender is the path I have to take and stay on it.

And now I have to find out how to create my own decals in the easiest and most efficient way possible…

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I’ve had the same experience. Coming from tools like Lightwave, 3D studio, and more. I’m glad I started with Blender years ago, all in one package.
I was used to 2.xx and now Blender 4.xx. It gives a continuous learning curve feel. The new features are handy, and fun but also block creativity when the UI is improved and therefore changed.

But it is what it is. For me, it is still a hobby.

Have fun, show your work!

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You went from 2.xx straight to 4.xx? Wow, quite a leap I must say. With all those changes, it must have been hard to orient at first.

I remember old Blender some 16 or something years ago and it was… let’s just say that I knew that somehow for sure, in this hell-made thingy I could do what others showed in fora but with scarce tutorials and me not knowing English well I felt like trapped in a blender. The kitchen one. So I gave up and didn’t return until some time before 3.1 was released.

And I couldn’t believe how different and approachable this app has become. I learned all the most important in interface from the first half of now obsolete beginner course.
I know what you mean by creativity blocking but me, as someone coming late, after 2.79, I am so grateful how user-friendly it is now. Mainly thanks to UI changes and functions extension. I can’t really compare and that’s my advantage I guess. And as you say, all updates have logical order and continuity so after 2.8, skipping one or two versions is not a big deal.

I am hating myself I was afraid so long and haven’t returned sooner. If I had some background, at least basics, the current rush would have been eased but hey, everything is for reason.
So yes, I am just hobbyist as well because it would be disgrace to all professionals to call myself one but I hope I will get to… not really flawless and amazing final models but at least acceptable averages soon.

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I’m sure @FedPete didn’t go directlly from 2.xx to 4.xx, as I’m also a longtime Blender user, and that’s not what I did, so I can’t imagine anyone who’s been using Blender a long time doing it that way. In fact, I’ve downloaded Blender 4.x, but haven’t even considered installing and using it . . . yet.

I started with version 2.45 over 20 years ago, and though it was always freely obtainable, it took until version 2.52 (or 2.53) before the UI started looking like a “professional” piece of software like ZBrush and others, and to this day I’m happy I started working with Blender when I did. Working with It for such a long time has taught me how to accomplish things I never thought I’d be able to do while learning to successfully use modelling software.

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It would be unique but I’ve met the hardcore conservatist who hated the new interface. So, everything is possible. :smiley:

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