So, I did unwrap the body of orc and it was amazing until it stopped opening at all.
I open blender app, and then try to load orc.blend from there and it stays there for a long long time, and does not respond back … I cannot proceed further without it.
Just so you know, I decimated the orc to upto 14k vertices, so that the load on memory get smaller
Something seems to have corrupted that file by the sound of it.
There should be a Blend1 file that will show up in a file browser and can be copied and renamed .blend so it is a standard blend file. It may be corrupted too, but that back up copy is worht a look for and try.
Appending in the objects as suggested by Geth is a good standby route as well.
There may even be an auto save that might be nearly up to date and not corrupted, File, Recover, autosave, select likely file.
Aye, that’s a good suggestion. Completly forgot about the backup file lol.
Also, I’m wondering if that decimate modifier was applied or left as a mod?
The re-mesh and decimate mods are meant for making high-density meshes manageable but they are also quite intense calculation-wise. If that mod is not applied it’s possible that it’s re-calculating the decimation on opening the file, in which case it might be worth literally just waiting for a while, it may sort itself out eventually.