Blender port to Unity and Nreal Light AR glasses (Nreal sdk)

Porting Materials from Blender to Unity was more challenging than I thought.
Using a mix of Shader Graph shaders and PBR URP

Link to youtube video showing Grants Island through the Nreal Glasses (Taken quick and dirty at home)

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Amazing conversion!
Any reason for a bird’s view?
Because you should be walking through the houses on the island …

AR has still quite small field of view and I find it nicest to use it to display scaled down models floating around in real world. I could off course port it to openXR give it a nice skybox and use Meta Quest or my HP Odyssey and place myself on the Island.or even make a multiplayer doing both and see my VR avatar in AR. I might check it out if time prevails and the comet don’t get me… :slight_smile:

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I understand! New technology brings new insights. Have fun!

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