Porting Materials from Blender to Unity was more challenging than I thought.
Using a mix of Shader Graph shaders and PBR URP
Link to youtube video showing Grants Island through the Nreal Glasses (Taken quick and dirty at home)
Porting Materials from Blender to Unity was more challenging than I thought.
Using a mix of Shader Graph shaders and PBR URP
Link to youtube video showing Grants Island through the Nreal Glasses (Taken quick and dirty at home)
Amazing conversion!
Any reason for a bird’s view?
Because you should be walking through the houses on the island …
AR has still quite small field of view and I find it nicest to use it to display scaled down models floating around in real world. I could off course port it to openXR give it a nice skybox and use Meta Quest or my HP Odyssey and place myself on the Island.or even make a multiplayer doing both and see my VR avatar in AR. I might check it out if time prevails and the comet don’t get me…
I understand! New technology brings new insights. Have fun!