Just completed the sand sculpture and desert material nodes. During the sand sculpture section, Stephen mentioned try building a sandcastle in order to test out the material. So I did just that. This was fun and was a good exercise as my hard-surface modeling improved with each sandcastle tower I created.
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This looks fantastic!
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Thank you very much! It took some time but was really fun to do. And I really like these materials. Very happy to be building up a material library for future use.
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That’s awesome!!! I’m really impressed
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Thank you, Stephen. And thanks for the excellent tutorials. I’m working my way through the mud shader now and have gone off on a tangent. I started creating other procedural shaders using the shader nodes such as polished wood and scratched plastics which I am adding to my asset library. Building my shader army, as it were.
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