Thanks
So I’ve checked about surface imperfection (still on PBR) and I found that they have roughness opacity normal map too.
for the ex. I’ve chosen a glass BSDF with a color ramp to highlight the imperfection.
If I had a roughness texture to plug in, normaly I should use a color ramp (map rang) to control if I want the glass part or the imperfection part to be rough, right ?
For the opacity texture I saw that PNG is better than JPG, saw a small “better” change at close up for the PNG, so I used JPG for diffuse, roughness, AO, normal GL, what do you think about PNG files ?
and last one, is my plugging correct ? what’s your method ?
Sorry to bothering you with all those questions